


It’ll be a lengthy process though as there are a ton of matches to tackle. There’s no narrative, but you can at least use your own created character and grow them into a highly rated Superstar. You’ll grow tiresome due to the overuse of each character as that highlights the repetitive gameplay.īattleground Challenge follows a similar format in terms of featuring a string of match-ups with rewards attached. The writing is bland, the artwork isn’t that exciting and then you’re forced to use made-up characters for a sequence of matches.

Unfortunately, the tale of Paul Heyman and Steve Austin travelling the world to seek out fighters doesn’t come across well in comic book panel form. The Campaign is an interesting option because it features a story that ties together a ton of matches, with rewards like new characters to obtain. Nevertheless there are a fair few game modes on offer and thankfully they cater just as well for those who prefer going solo as much as the multiplayer fanatics. It’s not a massive problem, but doesn’t help with the already limited amount of fun you can garner from the game. Here though, the soundbites often miss the mark by having little relevance to the happenings and what is being said gets repetitive swiftly, which is really quite annoying. On paper, these seem an ideal pairing because of how dramatic and energetic they are during matches in the real world. WWE 2K Battlegrounds is definitely best in short spells, no matter the game mode.īut before moving on to the modes, a note about the commentary team in place to call the action: Jerry “The King” Lawler and Mauro Ranallo. Given there are only a few grapple options per class, the variety is lacking and it’ll soon feel monotonous.

The rest of the move arsenal is determined by character classes, with Powerhouses, Brawlers, Technicians, High Flyers and All-Rounders possessing different movesets. Building up the ‘heat’ bar to trigger special signature attacks and finishers – which are unique to each Superstar and are very cool visually – is relatively swift and that ensures matches don’t drag on. Well, you could do it if a large proportion of them weren’t locked away.Īs for the fighting itself, there’s no doubt the exaggerated suplexes, hurricanranas and slams are exciting to perform. You can play out dream matches like Andre the Giant versus Braun Strowman, see Asuka take on Beth Phoenix, or even pit Randy Orton against Jake “The Snake” Roberts. Long-time fans of the WWE will love the fact that a decent mixture of legends have been included alongside the current crop of talent. Putting that aside for the moment though, the roster needs some attention. Actually, it’s worth noting that many elements of the game feature button bashing mini-games in order to succeed. Countering moves is also a pain in the backside as they’re not set to a specific button, so essentially it’s a rapid race to press whichever one flashes up – not useful when you’re bashing the recovery button beforehand as it often carries over and leads to an incorrect input. On top of that, assigning moves to the analog stick and then incorporating a modifying button is a little counter-intuitive. I’d lost matches through a lack of knowing what to do due to how infrequent these ‘tips’ are displayed. A couple of instructions pop up once you actually start fighting, but strangely it took a few matches before showing the art of a punch combo. It’s like a flashy Powerpoint presentation, which isn’t all that easy to digest. The lack of a proper tutorial hinders a player’s introduction first and foremost, with a vast selection of screens to read through if you want to learn the ins and outs.
